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Angus Davidson

Mr Angus Davidson having worked in the IT Development Industry for Internet Solutions and subsequently Dimension Data joined Prof Christo Doherty to create the Digital Arts Department in 2003. He has been the tech leader and the person who has guided the department from the original 20 Student to the now nearly 500 that the department has today. He has taught the 3D Animation program at a time when the industry was still young. While he then moved on to focus more on the technical and strategic elements for the department, he has remained very involved both with the animation and the newer games design degree.

He is completing his Masters dealing with photogrammetry and 3D reconstruction of a damaged San rock art site. Currently his focus is on integrating Epic's Unreal engine into the curriculum at Digital Arts in an effort to take advantage of the creative power that it gives animation, gaming, VR and Virtual Production. For the opening of the Wits Anglo American Dome in November 2024 Angus lead a team to create a procedurally generated 3D animation for the 20m Digital Dome is 10 weeks. (5 of which was just rendering for the 8K squares) Since then some of the focus of the Animation department has shifted to take advantage of this new technological marvel. Immersive media both for Dome, Projection Mapping, Virtual Production and using photogrammetry to create digital representation of Spaces and things. Teaching cutting edge tools such as Gaussian Splatting and other volumetric immersive rendering.

Position: ICT Project Leader at WITS Digital Arts
Schedule
2026-10-31 Panel Discussion
The Elephant in the Room: Has AI become a taboo topic?
Time 05:15 p.m